( ONLINE The Ecology of Games Connecting Youth Games and Learning John D and Catherine T MacArthur Foundation Series on Digital Media and Learning ) By Katie Salen – dedelicate.com

Rstanding of procedurality as referring to the rule based models by which games represent something p 123 I also like his nsistence that the rhetoric of a game appears whenever one senses that t s making statements about the cultural social or material aspects of human experience p 123 He particularly emphasizes the nature of rhetoric throughout Medusas Destiny (Monsters and Gargoyles its history as having to do with persuasion p 124 So he defines the persuasive nature of game processes as procedural rhetoric p 125 Finally he demonstrates how that rhetoric demonstratestself Standard Catalog Of World Paper Money Modern Issues Vol. 3 in such games as the agenda specific The McDonald s Game from Italy and his own Take Back Illinois game as well as entertainment oriented games that either parody a subject Bully s take on high school hazing or exploret Spore s take on astro biologyClearly the worst essay Murder Wears a Mummers Mask in the volume was The Power of Play The Portrayal and Performance of Racen Video Games Not only was Kemilau Cinta - Brighter Than the Sun (The Lyndon Sisters, it rife with factual errors such as the claim that Mario was the first humanoid character portrayedn a video game p 143 I guess I must have misunderstood the representation of Pitfall Harry Coming to Terms in the eponymous Atari 2600 cartridge and the charactersn Temple of Apshai may have been crudely pixilated but they were definitely humanoid Further when the authors made their claim that blacks and Latinos were only presented as athletic or villainous based strictly on the Top 10 games on an Lockdown inclusive number of consolesncluding the GameBoy and the Dreamcast they neglected to mention that at least a third of those Top 10 games across those platforms were sports games p 145 Gee wonder why the blacks and Latinos were presented as athletic I did like the characterization of some of the worst offenders of racial stereotypes Was I the only one who thought Interplay s Kingpin was the worst of the lot as digital minstrelsy or the high tech version of the old blackface minstrel shows where white actors would pretend to be black p 148 but the characterization Impstone isn t entirely fairThe only other essay that really worked for me was Kurt Suire s article on open ended gaming and education The essay begins byntroducing a taxonomy of types of games targeted relatively short games built around specific concepts p 168 epistemic games designed around a specific goal where players assume specific professional rules p 169 differentiated games where players assume different roles and support each other because the players have access to different data p 169 and open ended commercial games that may reuire hundreds of hours of The Missing Link: From Basic to Beautiful Wirework Jewelry investment It wasnteresting to read his observations about using the same targeted game Supercharged with both MIT students and secondary school students The former perceived the game as a crutch for students who couldn t understand euations while the latter readily gravitated to the game and Murder Has Nine Lives (A Jaine Austen Mystery improved test scores as well p 169 It was alsomportant to see that His Lies, Her Loyalty in Suire s ethnographic observations of game playersn the differentiated and open ended games players had no problems adopting fictional roles whether university age or secondary school age p 170 As other game researchers have reported revealing one s gaming experience seems like an Hypnotisørens kærlighed important stepn gaining trust with gamers around games that are socially marginalized pp 176 177 While this seems somewhat obvious Vargic’s Curious Cosmic Compendium it was still anmportant The Pope idea to me I wasntrigued by another observation that young urban blacks considers Grand Theft Auto San Andreas to present a false sense of economic mobility and they fear that Fire Blood (A Targaryen History, it sends an erroneous signal to white gamers that blacks may not bendustrious enough to take advantage of this perceived economic mobility p 177 With such observations Suire gives two Un curieux grain de sable important take awaydeas 1 open ended games teach a wider variety of skills and content than readily fit A Dark-Adapted Eye into standard curricula p 182 and 2 games rarely change ethical perspectives p 182 Theres also a great diagram on learning game design on p 187While as with any anthology of essays the material was uneven with regard to my needs The Ecology of Games All for Knot (Love in Knot Valley is a valuable tool for anyone who wants to read research and theories about game play The Ecology of Gamess focused on video games but I personally think t s Demons Bitch important for understanding gamesn genera. E empowered through their participation n the creation uptake and revision of games; emergent gaming literacies ncluding modding world building and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge literacy and social organizationContributorsIan Bogost Anna Everett James Paul Gee Mizuko Ito Barry Joseph Laurie McCarthy Jane McGonigal Cory Ondrejka Amit Pitaru Tom Satwicz Kurt Suire Reed Stevens S Craig Watkins.

( ONLINE The Ecology of Games Connecting Youth Games and Learning John D and Catherine T MacArthur Foundation Series on Digital Media and Learning ) By Katie Salen – dedelicate.com

A selection of essays by various authors that makes some Dawn of Awakening to Sacred Conscience interesting comparisons Bought this mainly for the articles by Bogost and McGonigal which you can find for free online as well Both are solid pieces of writin This stimulating book of essays emphasizes the positive potential of playing games almost to the exclusion of the negative To be sure hats are tipped to the negatives thiss not a group of scholars n denial The Ecology of Games simply recognizes that games have received enough negative print and has elected to deal with the positive aspects of games as learning laboratories and attitude modifiers as opposed to games as a national threat Indeed the threat filled literature and media targeting video games as anti social forces must remind one of similar rants against comics television rock music film and earlier role playing games As I perpetually remind my students note that the early adopting audience for each of those earlier targets was you guessed t adolescents pre teens and teenagers forming a threatening cultural coalition against parents who failed to understand these Plain Haven (Plainly Maryland importantcons Murder on Black Swan Lane (A Wrexford Sloane Mystery, in the new culture As a result I found The Ecology of Games to be a welcome andnsightful collection of observations theories and possibilitiesIn the Dog Food introduction anntriguing uotation captured my attention and the thoughts of several days uoting from an article Try a Little Tenderness in the Journal of Applied Developmental Psychology the article reads The meaning of knowing today has shifted from being able to remember and repeatnformation to being able to find Behold!!! the Protong it and uset p 5 Problem solving making connections learning to sift and evaluate data and finding ways to present a coherent story from the data are vital to the learning and surviving experience today Naturally we realize that all of the digital mnemonics we use The Wranglers Inconvenient Wife (Wyoming Legacy, in order to be able to jump over this memorization and repetition phase might be disastrousn the event of that dark future where we lose the whole Expeditions, Estimation, and Other Dangerous Pastimes (Claimings, informationnfrastructure but we live Игра об Уильяме Шекспире, или Тайна Великого Феникса in the world of the given not the might be and need to maximize that Of course this reviewer still tries to teach basic theories justn case we lose the global database and still keeps his analog database Tangled (Torn Trilogy, in book form as much as possibleI also appreciated Salen sdeas Tell Me A Story in the opening essay on expanding Will Wright s two key momentsn recognizing successful game design According to Will the first key moment Rumah Kopi Singa Tertawa is Can I tryt p 11 It s a good sign when an observer wants to become a participant Again according to the SimCity designer the second key moment Amazon.com: Financial Engineering: The Evolution of a Profession (Robert W. Kolb Series) eBook: Tanya S. Beder, Cara M. Marshall: Kindle Store is Can I savet p 12 which means that the participant has become a creator and wants to be able to keep test and possibly My Body-His (Marcello) (Marcello) (My Body Trilogy, improve the game experience I ve heard Will share thosen conferences but I especially liked the way that Katie Figure Drawing in Proportion improved on them with the participant become docent Can I show you p 12 and participant as curatorpurveyor of knowledge systems such that new participantsobservers would ask How did you do that p 13 Several aspects of James Gee s Learning and Games caught my attention One of hisdeas was his definition of a Situational Learning Matrix p 24 but as he presented Exit Strategy (Katerina Carter Fraud it the matrix was too complicated for the typical four uadrant diagram Upon reflection I feel liket might be expressed with the x axis suggesting Daylight Again (Hell or High Water, identity both for player and society and running from norms on the left to goals on the right and the y axis would suggest tools and technologies p 25 so thatt runs from content on the bottom to problem solving on the top In this way the lower left uadrant would emphasize conformity while the upper right uadrant would emphasize problem solving to accomplish specific goals I don t know Aliens and Alien Societies if thats exactly as Gee would present One-Way Trip (Sniper Elite, it butt seems useful Since prior to the Photo Craft introduction of the matrixdea Gee espouses a series of principles that would agree with my Who Do You Think You Are? interpretation I believe my suggestions fair Those principles are1 Humans store experiences best when they are related to GOALS 2 Stored experiences are most useful when they are INTERPRETED 3 People learn best from Discover Manga Drawing Kit immediate FEEDBACK 4 People need to apply their previous experiencesn order to debug their Rock and Riot Volume 2 interpretations and5 Its efficient for people to learn from the experienc. An exploration of games as systems n which young people participate as gamers producers and learnersIn the many studies of games and young people's use of them little has been written about an overall ecology of gaming game design and play mapping the ways that all the various elements from coding to social practices to aesthetics coexist n the game world This volume looks at games as systems n which young users participate as gamers producers and learners The Ecology of.

Es of other people p 21Building upon that Gee points out that models and modeling are mportant aspects of learning and foundational for gaming The Dead Travel Fast in order that experiences can be explored usually throughnterrogation and allow them to be used for problem solving p 30 More The Perfect Edge importantly he elucidates But from a learning perspective whats White Rabbit (White Rabbit important about video gamess not Richard of Jamestown interactivity per se but the fact thatn many games players come to feel a sense of agency or ownership In a video game players make things happen they don t just consume what the author game designer has placed before them In good games players feel that their actions or decisions not just the designer s actions or decisions co create the world they are n and shape the experiences they are having p 35The next essay dealt with hours upon hours of ethnographic video recording of children and teenagers at play as well as nterviews with the participants On one occasion the researchers observed a sister helping a brother playing a video game and helping the same brother with homework In the video game even when the sister didn t know what should be done she would look The Wolfs Surrender in the documentation and make suggestions to try to help her brother In helping with his math homework she would readn the textbook but refused to make suggestions because she said she didn t know anything about the mathematical process In the game she was willing to read and suggest even without prior knowledge The Millionaire Real Estate Agent in the homework she was unwilling to take a risk p 58Mostnteresting to me were the anecdotes about cheating One player was so well known for cheating that all of the other kids assumed that he was cheating even when he showed them his controller before the races and when he allowed other players to use codes where he hadn t pp 53 54 I plan to use the anecdote to Adult Coloring Book Graceful Horses: Stress Relieving Horse Coloring Books illustrate the relationship between cheatingn games and Kant s categorical A Light in the Wilderness (Out of Jerusalem, imperatives On the same subject I was also fascinated by two girls and their approaches to Zoo Tycoon One of them was so muchnvested Applied Minds: How Engineers Think in creating a good design that she thought nothing of cheatingn order to get money to add pretty but non functional adornments to her zoo The other refused to cheat Pinkalicious and the Flower Fairy in the scenarios but acted entirely counter to her usual relationship with animals by reducing every decision to the bottom line The former played similar to the way she approached life looking for opportunities tonject her aesthetic perspective Leverage RPG into the game p 56 The latternsisted that she would never act the way she played the game Att platsa i en skola för alla in real life p 60 I wasntrigued however by the urban African American youth who used cheats Hadzic& in Grand Theft Auto San Andreas so that he could design cars without having to go through the missions but played the gamen order to accomplish anti social behavior only when he was playing with his peers p 175More cautionary was the sobering transcript of children guessing at the answers to problems Empire of the Seas in Island of Dr Brain Counter to assertions from people like me about how much gamesmprove children s awareness of the process of problem solving and enhance their confidence was this confession by a game playing child I have no Americas Most Wanted idea I m just guessing It works p 107 The author comments The focus on external assessment and the linear seuencing of the game encourages an orientation to accomplishing the technical conditions for success rather than deeper exploration of the problem domain p 107In addition I have always been stimulated by the work of Georgia Tech s Ian Bogost The essayn this work although a reduced form of his major work on procedural rhetoric was no exception He rightly differentiated between the purpose of the Animal Crossing Community a help site built around the popular Nintendo game Animal Crossing as being focused on the social practices of playing the game as opposed to the social practices represented Mad Blood Stirring in the game p 119 Of course he uses this to press his point that cultural and social values are propagated within games but notes that these are rarely critiued or analyzed Hence educators are missing an opportunityTherefore he posits that those activities which the gamers allowed to do within the rules constraints of the game form the statement or meaning of the game p 121 I like his unde. Games edited by Rules of Play author Katie Salen aims to expand upon and add nuance to the debate over the value of games which so far has been vociferous but overly polemical and surprisingly shallow Game play Sir Gawain the Green Knight: New Verse Translation is credited with fostering new forms of social organization and new ways of thinking andnteracting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at July (Countdown its core They look at the waysn which youth ar.

Katie Salen ↠ 5 characters

Katie Salen is a game designer interactive designer animator and design educator She has taught at universities including MIT the University of Texas at Austin Parsons School of Design New York University Rhode Island School of Design and School of Visual Arts Wikipedia